Coding Made Easy: Drawing Plane Shapes

Hersteller: scolix (AOL-Verlag)
9.95 *

In this substantial learning environment, the focus is on hands-on exploration of various quadrilaterals properties and drawing figures using programmable materials. Drawing is a central activity in primary school geometry lessons, along with building, stretching, and cutting. In particular, drawing addresses the process-related competence using mathematical representations. Furthermore, it can also support other (mathematical) competence areas such as problem solving. In the sense of representation, drawing helps translate mental ideas into percep tible or visible representations. These translations are a mental activity in their own right and can influence further decisions in a task. To ensure a smooth start into this learning environment, students should have a foundational understanding of quadrilaterals and experience with block-based programming languages like Scratch, Blockly, or mBlock®. 

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